Operational Function of Device:
Device can be controlled to move, surpass obstacles and pass through checkpoints on an iron vertical surface.
Materials: Production materials are not limited, but ready-made devices are not allowed.
Specifications:
Sequence of Competition: The sequence of competition for each team will be determined by drawing.
Format of Competition: For the Senior Secondary Group, the teams are allowed to control their devices to pass through the racecourse only once, within the time limit.
Competition Ground: The competition ground includes an operation zone, starting/end point, racecourse (obstacles and checkpoints). See [Figure 1] for specifications of the competition ground. The complete settings of the Competition Ground will be announced only on the day of the competition.
Flow of Competition:
Method of Using the Racecourse:
There are 13 checkpoints, each labeled from 1 to 13 on the racecourse. Each checkpoint is composed of 2 [sign poles] and 1 [passing line], see [Figure 3]. Scores will be counted only if the whole device has completely passed through the [passing line] of a particular checkpoint. While moving on the racecourse, the device must pass through the checkpoints in an ascending order in terms of their numbers labeled. Nonetheless the teams can choose to bypass any of the checkpoints. If the device passes through a particular checkpoint with a number smaller than that of the previous checkpoint it has passed through, the score of that particular checkpoint will not be counted. Please refer to the following examples:
Sequence of checkpoints passed through | Checkpoints that are valid for score calculation |
---|---|
1 -> 2 -> 3 -> 5 | 1,2,3,5 (Total: 4 checkpoints) |
1 -> 5 -> 4 -> 3 -> 4 | 1,5 (Total: 2 checkpoints) |
1 -> 5 -> 3 -> 4 -> 6 | 1,5,6 (Total: 3 checkpoints) |
1 -> 5 -> 5 -> 3 -> 4 | 1,5 (Total: 2 checkpoints) |
For checkpoint score calculation, please refer to the formula listed below.
Calculation of Scores:
The score calculation is composed of two parts, namely [Checkpoint Score] and [Time Factor]. The calculation of these two parts will produce the final scores. The calculation method of each part is explained in the following.
Number of Checkpoints Passed through | Scoring Method | Checkpoint Scores | Example |
---|---|---|---|
1 | 10 | 10 | Assuming the sequence of passing through the checkpoints is 1 -> 2 -> 3 -> 5, the number of checkpoints counted is 4 (numbered 1, 2, 3 and 5 are valid). Thus, Checkpoint Score is (4(4+1)/2)*10 = 100 Assuming the sequence of passing through the checkpoints is 1 -> 5 -> 4 -> 3 -> 4, the number of checkpoints counted is 2 (numbered 1 and 5 are valid). Thus, Checkpoint Score is (2(2+1)/2)*10 = 30 |
2 | 10+20 | 30 | |
3 | 10+20+30 | 60 | |
4 | 10+20+30+40 | 100 | |
N | 10+20+30+...+10N | (N(N+1)/2)*10 |
Time Used in Competition | Time Factor | [Final Competition Time] is defined as: [Time Used in Competition] + [Additional Time from Penalty] [Additional Time from Penalty] resulted from violation of rules: If the device touches a [sign pole] in any way during the competition, 20 seconds will be added as penalty. However if the same [sign pole] is touched repeatedly, additional time will be counted once only. Example: when [Time Used in Competition] is 1 min 39 sec and the rule is violated once, the [Final Competition Time] = 1 min 39 sec + 20 sec = 1 min 59 sec, it means the [Time Factor] = 2.5. |
---|---|---|
Less than 1 minute | 3 | |
Less than 2 minute | 2.5 | |
Less than 3 minute | 2 | |
Less than 4 minute | 1.6 | |
Less than 5 minute | 1.3 | |
5 minutes | 1.1 | |
Over 5 minutes | 1 |
Obstacles:
Several obstacles will be located in the Competition Ground. The teams can use different ways that abide by the rules and regulations of this competition to get over the obstacles. Alternatively they may choose to bypass them and continue with the competition. The obstacles can be one of the following categories:
Note: The figures of the obstacles listed above are for reference only. The arrangement of the obstacles in the actual competition may not necessarily be the same of those shown in the figures.
Completion of Competition: The competition can be completed in one of the following ways
Maintenance:
The contestants can perform maintenance work on the device, wire for control and controller (including changing of parts and batteries) during the competition. While the repair work is in progress, the competition time will continue to be counted. The scores obtained and the checkpoints passed through prior to the maintenance will not be counted. If any repair work is required during the competition, the contestants should notify the staff concerned before they can enter the competition ground to get their device and perform the maintenance. After the maintenance work is finished, the contestants have to reset their device at the [starting point] to restart the competition.
Reset:
If the device fails to continue operating due to any accidental situation, the contestants may reset the device after notifying the concerned staff. The device must be reset to the [starting point] of the racecourse. The competition time will continue to be counted. The scores obtained prior to the reset action will not be counted. The following are some examples of situations in which the device may be reset:
Violation of Rules:
The penalty for violation of rules in the following situations will depend on their seriousness. The team can be disqualified for the competition from serious situation.
Others:
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Last Modified Date: 10/03/2025